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OpenGL Soft Shadows Benchmarks
4.1 MB522Downloadsby Torsten24.01.2007
This OpenGL benchmark is focused on the pixel processing unit (pixel pipelines). A 3D scene with 5 objects and 3 dynamic lights is rendered. Each object casts soft shadows and the filtering of soft shadows is performed by a 7x7 filter. The benchmark exploits the latest 3D features like the vertex buffer objects (VBO), the framebuffer objects (FBO) and a GL 2.0 codepath. This benchmark is based on an experimental branch of the oZone3D engine (v3.x).
Kleiner aber feiner Benchmark zum Austesten der Pixel Pipelines.
Erforderliche Systemkonfiguration (minimum)
Operating System: Windows XP SP1 or SP2
Processor: Pentium 4 or AMD64 and up processor - 2.6 GHz and up.
Memory: 512M RAM and up
Graphics Controller: ATI Radeon X1000 and up (with the latest Catalyst drivers) or GeForce 6000 and up (with the latest Forceware drivers)
Resolution: 1280x1024 - 32 bits/pixel
Kleiner aber feiner Benchmark zum Austesten der Pixel Pipelines.
Erforderliche Systemkonfiguration (minimum)
Operating System: Windows XP SP1 or SP2
Processor: Pentium 4 or AMD64 and up processor - 2.6 GHz and up.
Memory: 512M RAM and up
Graphics Controller: ATI Radeon X1000 and up (with the latest Catalyst drivers) or GeForce 6000 and up (with the latest Forceware drivers)
Resolution: 1280x1024 - 32 bits/pixel
File no longer available (benchmarks/oZone3D_SoftShadows_Benchmark.zip)
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